Nov 12, 2007, 10:06 PM // 22:06
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#81
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Forge Runner
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Quote:
Originally Posted by noneedforclevernames
/not signed
It helps prevent some double elite skill build with 3 pve only? That is pretty much like having 5 elite skills out of 7 skills.
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[skill]Arcane Echo[/skill][skill]Echo[/skill][skill]Arcane Mimicry[/skill]
This is also the reason for Healer's Boon change.
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Nov 12, 2007, 10:17 PM // 22:17
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#82
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Lion's Arch Merchant
Join Date: Jun 2007
Guild: The Nyktos Guild [win]
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Personally, I think they should get rid of the three PvE skills limit. But that won't happen, so /signed.
Also:
Quote:
Originally Posted by TaCktiX
(Burning Arrow, Oath Shot, Incendiary Arrows, Spike Trap)
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Doubleburing!
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Nov 12, 2007, 10:20 PM // 22:20
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#83
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Furnace Stoker
Join Date: Oct 2006
Location: Jawsome!!!!!!!!!!!
Guild: looking for one :p
Profession: A/D
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/notsiged
it IS a pve only skill so why should it not count?
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Nov 12, 2007, 11:16 PM // 23:16
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#84
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Academy Page
Join Date: Jul 2007
Location: Reston, VA
Guild: Citadel Of Faith [LaZy]
Profession: W/A
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sig of capture is, in fact, a PvE skill, so it should act as such
/notsigned
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Nov 13, 2007, 12:39 AM // 00:39
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#85
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Academy Page
Join Date: Nov 2007
Location: Texas
Guild: [GORD]
Profession: P/
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I might be greatly mistaken, but isn't PVE meaning you can't do it in PVP? Maybe that's why they made it a PVE skill. =P
/notsigned
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Nov 13, 2007, 02:12 PM // 14:12
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#86
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Ascalonian Squire
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/notsigned as system works fine as is.
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Nov 13, 2007, 02:26 PM // 14:26
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#87
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Lion's Arch Merchant
Join Date: Sep 2006
Profession: W/
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Add some spice into it! I'm for the three PVE-only skill limit. But the nature of capturing a skill limits the signet's usefulness. If someone decides to abuse it - in a very limited way - fine! There's a money sink right here.
For the rest of us, let's have some (very limited) fun!
Unless it would dramatically unbalance gameplay... which I don't know if anyone can say that... so...
/signed
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Nov 13, 2007, 02:58 PM // 14:58
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#88
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Forge Runner
Join Date: Sep 2005
Location: Slovenia
Guild: Scars Meadows [SMS]
Profession: Mo/
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/notsigned
So you can run UB and 7 capsigs?
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Nov 13, 2007, 03:25 PM // 15:25
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#89
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Lion's Arch Merchant
Join Date: Sep 2006
Profession: W/
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Hmm... I don't think players would go that far to enter an instanced area with a whole bunch of cap signets. But then again no one should.
I would think the game designers have a lot more things to do than this, but it wouldn't hurt to tweak the limits a bit, such as:
- 3 PVE-only skills + 1 (being that the signet of capture).
And the opposite would also be true:
- 3 Signets of Capture + 1 (being that a PVE-only skill).
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Nov 13, 2007, 03:27 PM // 15:27
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#90
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Wilds Pathfinder
Join Date: Sep 2005
Location: 7°13'35" E - 50°06'27" N
Guild: Servants of Fortuna [SoF]
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The point is not that you could cap and thus have more than one elite skill on your bar. You've always been able to to that, for years. You will lose the second elite skill as soon as you zone anyway.
The point is also not to allow cap sigs in PvP. That doesn't make sense and to my knowledge it was never possible (or was it? not really sure).
Fact is, cap sigs have always had a special role. As long as I remember, it was possible to have up to eight cap sigs on your bar. Which doesn't really make sense either, but it was possible! And in some places it does make sense to have multiple cap sigs (well, not eight, but two or three for sure!).
Now come the new PvE-only skills, cap sigs were thrown into one pot with them. Technically, that is correct, they are PvE-only, too, after all. But what has changed at the role of cap sigs since PvE-only skills were introduced? In my eyes, absolutely nothing. So why is it neccessary for them to be limited now in a way there were not limited before? I do not see a valid reason.
Granted, things change in Guildwars, and sometimes restrictions have to be implemented to prevent abuse of features or combinations that were not there earlier. But I do not see that here. Cap sigs still have the same special role as before. They are still excempt from the "only one copy of each skill" rule. They should also be excempt from the "only three PvE-only skills" rule.
Or in short: /signed.
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Nov 13, 2007, 04:25 PM // 16:25
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#91
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Furnace Stoker
Join Date: Jul 2006
Location: behind you
Guild: bumble bee
Profession: E/
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/signed
not very good when you are a spiteful spirit necro who are already familiar with the keyboard setting and suddenly found themself without spiteful spirit... after skill cap and zoning.
actually i still have Mark of Pain, MWAHAHAHAHA, but still, change it back the way it is please. thanks
Last edited by pumpkin pie; Nov 13, 2007 at 04:28 PM // 16:28..
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Nov 14, 2007, 12:14 AM // 00:14
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#92
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Desert Nomad
Join Date: Aug 2006
Location: 668 the neighbor of the beast
Guild: TFK
Profession: A/
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/signed No sence the way its set up now. Good idea Magma
~the rat~
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